In Part 1 of this interview, Ronald D. Moore described how Virtuality (an unsold pilot airing at 8-10 p.m. ET/PT on FOX) differs from the show that was his claim to fame, Battlestar Galactica. Today he goes further, expanding on some of the details that set Virtuality apart from other well-known science fiction series. In terms of how Virtuality's virtual reality and reality show aspects comes into play, Moore wondered, "What would NASA or the space confederation do at that point to keep them from going crazy? They’d probably have a really advanced virtual reality program to help them while away the hours, and there’s interaction between those two worlds.
"Somewhere in those discussions we started talking about when they would be broadcasting pieces back to earth, obviously, like astronauts do today, and hey, what if they made a reality show out of that? Then it all kind of started to come together. You had these three layers of storytelling going on in the show where you had what was happening in the real world on the ship, what was happening in the virtual space, and then what was the reality show that was seen back on earth. Were the needs of the reality show starting to impact what was happening on the spacecraft? Were people being manipulated in order to make better drama for the reality show? The astronauts themselves would start to wonder about, 'Are they telling us the truth about what’s happening back on earth, or is that something to just get us to be upset for the cameras?' It did sort of become this really interesting sort of psychological crucible that they would all be put in."
Concerning the similarities to Caprica's virtual reality subplot, Moore says, "They do have different purposes and different sorts of constructs to them. They both involve putting a set of goggles on your face, so they’re similar in sort of that perspective. In Caprica it’s really much more akin to the Internet where you go out and the virtual spaces are practically infinite and they intersect with one another. On Caprica you can go from the V-Club where we establish in the pilot is sort of a hacked world and then, presumably, there are Worlds of Warcraft type of worlds, etc., etc. It’s all sort of interconnected into their version of the Internet.
"In Virtuality we’re looking at something much more discrete, much smaller, much more of a gaming type of environment where an astronaut has a specific virtual reality module that they go into and play whatever game or have whatever experience they want, but there is no expectation that you can cross from one module to another."
Moore also gave an intriguing taste of what one could expect in Battlestar Galactica: The Plan, a movie that reframes the events of the defunct series through the Cylons' perspective. "I think there are definitely surprises. It’s really a piece for people who love the show. If you love the show you’re probably going to be really intrigued by The Plan, because it’s going to have all of these little bread crumbs and throw away lines and indicators and suggestions from other episodes. You’ve seen the show. You’ve watched the finale. You know how the story ends. Okay, here’s like an additional slant on some things that you didn’t know about."
But Moore really hopes his fans tune into FOX tonight to try Virtuality. "It certainly does not resolve itself in two hours. I mean it sets up for a [series], so it’s got some pretty heavy things that go down in it and kind of leaves you going, 'Whoa! Where is that going?' by the end of it."
Virtuality airs tonight at 8-10 p.m. ET/PT on FOX.
Showing posts with label Virtuality. Show all posts
Showing posts with label Virtuality. Show all posts
Friday, June 26, 2009
Interview: Battlestar Galactica's Ronald D. Moore on Virtuality - Part 2
In Part 1 of this interview, Ronald D. Moore described how Virtuality (an unsold pilot airing at 8-10 p.m. ET/PT on FOX) differs from the show that was his claim to fame, Battlestar Galactica. Today he goes further, expanding on some of the details that set Virtuality apart from other well-known science fiction series. In terms of how Virtuality's virtual reality and reality show aspects comes into play, Moore wondered, "What would NASA or the space confederation do at that point to keep them from going crazy? They’d probably have a really advanced virtual reality program to help them while away the hours, and there’s interaction between those two worlds.
"Somewhere in those discussions we started talking about when they would be broadcasting pieces back to earth, obviously, like astronauts do today, and hey, what if they made a reality show out of that? Then it all kind of started to come together. You had these three layers of storytelling going on in the show where you had what was happening in the real world on the ship, what was happening in the virtual space, and then what was the reality show that was seen back on earth. Were the needs of the reality show starting to impact what was happening on the spacecraft? Were people being manipulated in order to make better drama for the reality show? The astronauts themselves would start to wonder about, 'Are they telling us the truth about what’s happening back on earth, or is that something to just get us to be upset for the cameras?' It did sort of become this really interesting sort of psychological crucible that they would all be put in."
Concerning the similarities to Caprica's virtual reality subplot, Moore says, "They do have different purposes and different sorts of constructs to them. They both involve putting a set of goggles on your face, so they’re similar in sort of that perspective. In Caprica it’s really much more akin to the Internet where you go out and the virtual spaces are practically infinite and they intersect with one another. On Caprica you can go from the V-Club where we establish in the pilot is sort of a hacked world and then, presumably, there are Worlds of Warcraft type of worlds, etc., etc. It’s all sort of interconnected into their version of the Internet.
"In Virtuality we’re looking at something much more discrete, much smaller, much more of a gaming type of environment where an astronaut has a specific virtual reality module that they go into and play whatever game or have whatever experience they want, but there is no expectation that you can cross from one module to another."
Moore also gave an intriguing taste of what one could expect in Battlestar Galactica: The Plan, a movie that reframes the events of the defunct series through the Cylons' perspective. "I think there are definitely surprises. It’s really a piece for people who love the show. If you love the show you’re probably going to be really intrigued by The Plan, because it’s going to have all of these little bread crumbs and throw away lines and indicators and suggestions from other episodes. You’ve seen the show. You’ve watched the finale. You know how the story ends. Okay, here’s like an additional slant on some things that you didn’t know about."
But Moore really hopes his fans tune into FOX tonight to try Virtuality. "It certainly does not resolve itself in two hours. I mean it sets up for a [series], so it’s got some pretty heavy things that go down in it and kind of leaves you going, 'Whoa! Where is that going?' by the end of it."
Virtuality airs tonight at 8-10 p.m. ET/PT on FOX.
Wednesday, June 24, 2009
Interview: Battlestar Galactica's Ronald D. Moore on Virtuality - Part 1
Ronald D. Moore, executive producer and developer of the late, great Battlestar Galactica, is an ambitious man. In addition to two Galactica follow-ups—TV movie The Plan (which airs this fall), and prequel series Caprica (airing in 2010)—Moore is hoping the new science fiction pilot he co-created, Virtuality (airing Friday, June 26th, at 8-10 p.m. ET/PT on FOX), will prove popular enough with viewers to go to series. Virtuality follows Earth’s first starship, the Phaeton, and its crew of 12 astronauts who embark on a 10-year journey critical to the survival of life on Earth. They have reached the point of no return where the crew must commit to traveling to a distant solar system millions of miles away. If they commit, they cannot turn back. Tensions are heightened even further as surveillance cameras capture their every move for The Edge of Never, a reality series back on Earth.
To give the crew a vital recreational outlet on the long journey, the ship has been equipped with revolutionary virtual reality modules. Each crew member can assume avatar-like identities—from a war hero to a rock star to secret lovers—as they explore self-created worlds in the ultra-life-like simulators. These are their psychological lifelines, and each module’s unique setting was chosen by the crew member before departing Earth.
But there is a bug in the system. As crew members go in and out of reality, they realize that a virus has entered their private world. Is someone on the crew responsible? When the intruder crosses a violent and disturbing line, Commander Frank Pike (Nikolaj Coster-Waldau) makes a difficult decision to shut down the modules. But before he can, a tragic event threatens the mission. Is it an accident or a crime? Real or virtual?
I spoke to Moore about Virtuality, asking him how the idea for sci-fi thriller came up. "It was an unusual situation in that [executive producers] Gail Berman and Lloyd Braun had wanted to have a sit down—a general meeting with me—and then separately they wanted to have a sit down meeting with Michael Taylor, who was one of the writers on Battlestar. So I sat down with Lloyd and Gail, and in that conversation Lloyd had this idea of, 'I would like to do a show about the first long-range mission to Mars.' We kind of talked about that a little bit in just a get-to-know-you meeting, and kind of expanded on the idea of what a long-range mission would be.
"They had a similar meeting with Mike Taylor. The same kind of topic came up. He sparked to it from sort of a different angle, and then Michael and I started talking about it separately. Then the three of us started talking, and it all kind of became this sort of 'Here’s a show.' Then we just took it to FOX. We went into FOX and pitched it to [entertainment president] Kevin Reilly and his team—and they really liked it—and it kind of went from there."
When asked how it differs from Galactica, Moore says, "It’s a much less serious situation than Battlestar was dealing with. Battlestar was literally a post-apocalyptic show where the future of humanity rode on their every decision, and death was stalking them continuously. So it’s not set up in the same way. The crew aboard Phaeton signed up for what just seemed like a very straight-ahead mission of exploration and they were chosen with that in mind. They were also chosen to participate in this sort of reality show that’s being broadcast back to Earth.
"So there was a conscious attempt on the part of the people who put the crew together to sort of have an interesting mix of people. There are debates within the crew themselves who was chosen just for sort of their demographic content and who was legitimately supposed to be there. Now, you’ve got a group of 12 people stuck in a metal tube going in a straight line for a decade or so, and that’s going to just sort of produce a lot of tensions and frictions and manipulations and sort of cross problems between the characters. It has a stronger element of fun and suspense, and sort of interesting plot terms in terms of what characters will do with one another than did Battlestar. Battlestar was very driven by the internal pressures of the huge weight that was on all of their shoulders from the beginning of the miniseries."
In Part 2 of the interview (which will be posted on Friday), Moore will discuss some of the more unique aspects of Virtuality that set it apart from other science fiction series, and give us a taste of what to expect from Battlestar Galactica: The Plan.
Virtuality airs Friday, June 26th, at 8-10 p.m. ET/PT on FOX.
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