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Tuesday, June 30, 2009

Back from Vacation with a New Poll

Yeah, it's been a bit sporadic around here because I was on vacation. But a lot happened while I was gone. First, let me acknowledge the passing of two of my childhood icons, Michael Jackson and Farrah Fawcett. Neither was known for any contributions to cinema, per se. But their influence on pop culture in general, and me in particular, was unavoidable. Secondly, a bit of a change for Oscar watchers. In a move that seems aimed to increase interest in the Academy Awards (don't think it will, as the Academy isn't even holding cinephiles' attention too well these days), the Academy has decided to increase the nominees in its Best Picture category from five to ten for this year. Let me know what you think in the poll on the left while I try to get my bearings before putting up a proper post.

Friday, June 26, 2009

Interview: Battlestar Galactica's Ronald D. Moore on Virtuality - Part 2

In Part 1 of this interview, Ronald D. Moore described how Virtuality (an unsold pilot airing at 8-10 p.m. ET/PT on FOX) differs from the show that was his claim to fame, Battlestar Galactica. Today he goes further, expanding on some of the details that set Virtuality apart from other well-known science fiction series. In terms of how Virtuality's virtual reality and reality show aspects comes into play, Moore wondered, "What would NASA or the space confederation do at that point to keep them from going crazy? They’d probably have a really advanced virtual reality program to help them while away the hours, and there’s interaction between those two worlds. "Somewhere in those discussions we started talking about when they would be broadcasting pieces back to earth, obviously, like astronauts do today, and hey, what if they made a reality show out of that? Then it all kind of started to come together. You had these three layers of storytelling going on in the show where you had what was happening in the real world on the ship, what was happening in the virtual space, and then what was the reality show that was seen back on earth. Were the needs of the reality show starting to impact what was happening on the spacecraft? Were people being manipulated in order to make better drama for the reality show? The astronauts themselves would start to wonder about, 'Are they telling us the truth about what’s happening back on earth, or is that something to just get us to be upset for the cameras?' It did sort of become this really interesting sort of psychological crucible that they would all be put in." Concerning the similarities to Caprica's virtual reality subplot, Moore says, "They do have different purposes and different sorts of constructs to them. They both involve putting a set of goggles on your face, so they’re similar in sort of that perspective. In Caprica it’s really much more akin to the Internet where you go out and the virtual spaces are practically infinite and they intersect with one another. On Caprica you can go from the V-Club where we establish in the pilot is sort of a hacked world and then, presumably, there are Worlds of Warcraft type of worlds, etc., etc. It’s all sort of interconnected into their version of the Internet. "In Virtuality we’re looking at something much more discrete, much smaller, much more of a gaming type of environment where an astronaut has a specific virtual reality module that they go into and play whatever game or have whatever experience they want, but there is no expectation that you can cross from one module to another." Moore also gave an intriguing taste of what one could expect in Battlestar Galactica: The Plan, a movie that reframes the events of the defunct series through the Cylons' perspective. "I think there are definitely surprises. It’s really a piece for people who love the show. If you love the show you’re probably going to be really intrigued by The Plan, because it’s going to have all of these little bread crumbs and throw away lines and indicators and suggestions from other episodes. You’ve seen the show. You’ve watched the finale. You know how the story ends. Okay, here’s like an additional slant on some things that you didn’t know about." But Moore really hopes his fans tune into FOX tonight to try Virtuality. "It certainly does not resolve itself in two hours. I mean it sets up for a [series], so it’s got some pretty heavy things that go down in it and kind of leaves you going, 'Whoa! Where is that going?' by the end of it." Virtuality airs tonight at 8-10 p.m. ET/PT on FOX.

Wednesday, June 24, 2009

Interview: Battlestar Galactica's Ronald D. Moore on Virtuality - Part 1

Ronald D. Moore, executive producer and developer of the late, great Battlestar Galactica, is an ambitious man. In addition to two Galactica follow-ups—TV movie The Plan (which airs this fall), and prequel series Caprica (airing in 2010)—Moore is hoping the new science fiction pilot he co-created, Virtuality (airing Friday, June 26th, at 8-10 p.m. ET/PT on FOX), will prove popular enough with viewers to go to series. Virtuality follows Earth’s first starship, the Phaeton, and its crew of 12 astronauts who embark on a 10-year journey critical to the survival of life on Earth. They have reached the point of no return where the crew must commit to traveling to a distant solar system millions of miles away. If they commit, they cannot turn back. Tensions are heightened even further as surveillance cameras capture their every move for The Edge of Never, a reality series back on Earth. To give the crew a vital recreational outlet on the long journey, the ship has been equipped with revolutionary virtual reality modules. Each crew member can assume avatar-like identities—from a war hero to a rock star to secret lovers—as they explore self-created worlds in the ultra-life-like simulators. These are their psychological lifelines, and each module’s unique setting was chosen by the crew member before departing Earth. But there is a bug in the system. As crew members go in and out of reality, they realize that a virus has entered their private world. Is someone on the crew responsible? When the intruder crosses a violent and disturbing line, Commander Frank Pike (Nikolaj Coster-Waldau) makes a difficult decision to shut down the modules. But before he can, a tragic event threatens the mission. Is it an accident or a crime? Real or virtual? I spoke to Moore about Virtuality, asking him how the idea for sci-fi thriller came up. "It was an unusual situation in that [executive producers] Gail Berman and Lloyd Braun had wanted to have a sit down—a general meeting with me—and then separately they wanted to have a sit down meeting with Michael Taylor, who was one of the writers on Battlestar. So I sat down with Lloyd and Gail, and in that conversation Lloyd had this idea of, 'I would like to do a show about the first long-range mission to Mars.' We kind of talked about that a little bit in just a get-to-know-you meeting, and kind of expanded on the idea of what a long-range mission would be. "They had a similar meeting with Mike Taylor. The same kind of topic came up. He sparked to it from sort of a different angle, and then Michael and I started talking about it separately. Then the three of us started talking, and it all kind of became this sort of 'Here’s a show.' Then we just took it to FOX. We went into FOX and pitched it to [entertainment president] Kevin Reilly and his team—and they really liked it—and it kind of went from there." When asked how it differs from Galactica, Moore says, "It’s a much less serious situation than Battlestar was dealing with. Battlestar was literally a post-apocalyptic show where the future of humanity rode on their every decision, and death was stalking them continuously. So it’s not set up in the same way. The crew aboard Phaeton signed up for what just seemed like a very straight-ahead mission of exploration and they were chosen with that in mind. They were also chosen to participate in this sort of reality show that’s being broadcast back to Earth. "So there was a conscious attempt on the part of the people who put the crew together to sort of have an interesting mix of people. There are debates within the crew themselves who was chosen just for sort of their demographic content and who was legitimately supposed to be there. Now, you’ve got a group of 12 people stuck in a metal tube going in a straight line for a decade or so, and that’s going to just sort of produce a lot of tensions and frictions and manipulations and sort of cross problems between the characters. It has a stronger element of fun and suspense, and sort of interesting plot terms in terms of what characters will do with one another than did Battlestar. Battlestar was very driven by the internal pressures of the huge weight that was on all of their shoulders from the beginning of the miniseries." In Part 2 of the interview (which will be posted on Friday), Moore will discuss some of the more unique aspects of Virtuality that set it apart from other science fiction series, and give us a taste of what to expect from Battlestar Galactica: The Plan. Virtuality airs Friday, June 26th, at 8-10 p.m. ET/PT on FOX.

Monday, June 22, 2009

Solitary Man: A Lineage of Loners from A Fistful of Dollars to The Limits of Control

The Lone Man (Isaach De Bankolé) in Jim Jarmusch's The Limits of Control is a representation of the way Europeans have characterized American cinematic heroes, like the cowboy or the gangster, for decades. And Jarmusch recognizes this, paying homage to some of his antecedents, iconic male leads in movies authored by notable European directors. But like Steven Soderbergh did in The Limey (1999), Jarmusch delivers the representation of such a figure in a way that emphasizes his otherness—an American archetype as played by a foreigner. This dissonance allows Jarmusch to comment on the artifice of cinema and its iconography in ways reflective of its history.
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Though Jarmusch has implied that Point Blank's Walker (Lee Marvin) is a progenitor of the Lone Man, let's begin further back, looking at Clint Eastwood's Joe from A Fistful of Dollars (1964). In Sergio Leone's western, he mythologizes the setting, dislocating the American cowboy, Joe, to a dreamscape that resembles the Old West in order to explore the iconography of the western. "Existentialism" is derived from the Latin word existere, which means "to stand out," and Eastwood's Joe certainly fulfills the existentialist archetype. The movie was shot on location in Almería, Spain, its yellow landscapes at odds with the ruddy panoramas of America's Old West. Eastwood is the lone American in the cast—an outsider in what is a uniquely American genre—surrounded by international actors playing the supporting parts.
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Jarmusch also chooses Spain as the backdrop for the Lone Man's mission, which starts in sleekly modern Madrid, transitions to old world Seville, and finally ends up, as well, in Almería. Globalism and free trade being the modus operandi of the moment, the American is no longer an outsider in the context of a foreign land. The only way for the Lone Man to stand out is to cast a person distinct in manner and color (De Bankolé is a native of the Ivory Coast), allowing Jarmusch to examine the cinematic American "type" by inverting our expectations. By simply dressing the character up in specific clothing—a sharkskin suit that convinces one group of kids in the film that the Lone Man must be an American gangster—Jarmusch is able to use the garments as signifiers of a specific film persona.
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There is something distinctly portentous about seeing a foreigner dressed as a gangster. In another nod to dream logic, the Lone Man only ever changes his outfit when he changes locales. Each of his three suits is designed for maximum aesthetic harmony, color-coded to enhance Christopher Doyle's cinematography at any given location. This recalls John Boorman's color design for Point Blank (1967), in which its central characters always dress in colors complementary to the surrounding setting.
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But outside of the transitions from one locale to the next, the Lone Man doesn't ever seem to change his outfit: He sleeps in it, practices his meditative tai-chi in it—all without so much as a wrinkle or drop of sweat. Dollars' Joe similarly inhabits his outfit. The ubiquitous nature of Joe's attire is playfully underlined when a bartender asks, "Tell me, is that the way you go to bed every night?"
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At each locale—as the Lone Man's temporary dwellings suggest, and with the exception of an empty handbag he carries with him—his suit is his only possession. This austerity calls to mind Jean-Pierre Melville's Le Samouraï (1967), where Alain Delon's Jef Costello, always wearing the same American gangster's fedora and raincoat, lives in an apartment vacant of any personal possessions but for a birdcage and some furniture. This superficial harmony between the blank character and stark setting—where the protagonist at once blends in by virtue of the void they both share, yet still stands in sharp relief to the barren location—further emphasizes the alien nature of the hero. As Jonathan Rosenbaum observes in a recent essay on Jarmusch's film:
"... American gangsterism is a style that seems designed for export. In Point Blank, directed by an Englishman, the terrain is supposedly Los Angeles, but Lee Marvin might as well be trekking across Mars; and in Le Samouraï, directed by a Frenchman—another obvious source for The Limits of Control—the terrain is supposedly Paris, but Alain Delon might as well be holing up somewhere in Tokyo."
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As in each of the movies discussed here, the setting of The Limits of Control serves as a dreamscape in which the Lone Man operates. And like Walker in Point Blank who sleepwalks determinedly through the minefield of his past to get to the top man of the Organization that stole his money, the Lone Man seems to progress determinedly from one meeting to the next, the meetings becoming the substance of the film more than his objective. As Kent Jones writes in "Death by Poetry" (Film Comment, May/June 2009):
"The sojourns from Charles de Gaulle Airport to Madrid to Seville to Almería, the secretly appointed meetings with a series of shadowy but finally beguiling figures, the wonderfully dry peregrinations and contemplative interludes, are in all probability acts of imagination."
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The repetitive nature of the Lone Man's encounters with some rather eccentric characters—in which each meeting begins with the question, "Usted no habla español, verdad?", followed by variations on the same conversation regarding life and its ineffable connections with art, science, etc.—is a comment on the repetitive nature of cinema where the viewer passively participates in a dream life, just as the Lone Man seems to passively acquire information from his own extended dream that will allow him to complete his mission. Indeed, it is the Blonde (Tilda Swinton) who confirms the Lone Man/filmgoer analogy most explicitly when she extols the pleasures of film appreciation. In this discussion, she foreshadows her own mysterious kidnapping by implying a comparison between her platinum-locked look to Rita Hayworth's in The Lady From Shanghai (1947) and making mention of that character's ultimate demise.
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In the DVD audio commentary for The Limey, Steven Soderbergh and Lem Dobbs deny any facile influence that Point Blank may have had on their film. But there is undoubtedly an affinity between the two movies. Both feature working-class, one-named protagonists, their stories viewed through the prism of the mind's eye. (In The Limey, it is Terence Stamp's Wilson, journeying to Los Angeles on a single-minded mission against a representative of capitalism.) The Limits of Control also reveals the Lone Man's enemy to be a capitalist, who the film credits list simply as American (Bill Murray). Soderbergh chooses to make Wilson an outsider the same way Jarmusch does…by making him a foreigner. So it is curious that while this hero type, the American loner, appeals to both Jarmusch and Soderbergh, two American artists, they cannot bring themselves to cast an American actor in the role. Instead, they reimagine the respective characters in each film to be non-natives and cast the villains as capitalist Americans—therefore, enemies of art. In this context, the Lone Man is a distillation of cinema's archetypal American existential protagonist. By reflecting other such characters that came before him, Jarmusch suggests the malleability of cinema as the times change, illustrating how our sensibilities, the characters we identify with, and the way we relate to them may shift despite the synonymity of cinema's established iconography. This post first appeared at The House Next Door on 6/14/09.